Cricca Seghetta

Knacksaw Clique
Landa Tenebrosa
#42
Cricca Seghetta Card BackCricca Seghetta Card Front
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$3.20
TIPO
Creatura — Farabutto Spiritello

ABILITÀ
Volare {1}{U}, {Q}: Un avversario bersaglio rimuove dal gioco la prima carta del suo grimorio. Fino alla fine del turno, puoi giocare quella carta. ({Q} è il simbolo di STAP.)

FORZA/COSTITUZIONE
1/4

TESTO
Molte delle abilità della cricca Seghetta erano ritagliate dalle menti altrui.

ILLUSTRATORE
Steven Belledin

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

REGOLE
  • 2008-05-01 When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.)
  • 2008-05-01 If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost.
  • 2008-05-01 If you don’t play the exiled card that turn, it remains exiled but you can’t play it.
  • 2008-05-01 The exiled card is played using the normal timing rules for its card type, as well as any other applicable restrictions such as “Cast [this card] only during combat.” For example, you can’t play the card during an opponent’s turn unless it’s an instant or has flash. Similarly, if the exiled card is a land, you can’t play it if you’ve already played a land that turn. If it’s a nonland card, you’ll have to pay its mana cost. The only thing that’s different is you’re playing it from the Exile zone.
  • 2008-05-01 If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.
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