Cadenas de custodia

Chains of Custody
Foundations Jumpstart
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$1.00
TIPO
Encantamiento — Aura

HABILIDADES
Encantar criatura que controlas. Cuando las Cadenas de custodia entren al campo de batalla, exilia el permanente objetivo que no sea tierra que controla un oponente hasta que las Cadenas de custodia dejen el campo de batalla. La criatura encantada tiene la habilidad de rebatir {2}. (Siempre que sea objetivo de un hechizo o habilidad que controla un oponente, contrarréstalo a menos que ese jugador pague {2}.)

ILUSTRADOR
Bruno Biazotto

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP

NORMAS
  • 2022-12-02 In a multiplayer game, if Chains of Custody's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
  • 2022-12-02 Chains of Custody's ability is a single ability that creates two one-shot effects: one that exiles the permanent when the ability resolves, and another that returns the exiled card to the battlefield immediately after Chains of Custody leaves the battlefield.
  • 2022-12-02 If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
  • 2022-12-02 If Chains of Custody leaves the battlefield before its enters-the-battlefield ability resolves, the target permanent won't be exiled.
  • 2022-12-02 Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to an exiled creature will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
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