Genesis Hydra

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#169
Genesis Hydra Card BackGenesis Hydra Card Front
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$1.14
TYPE
Creature — Plant Hydra

ABILITY
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters with X +1/+1 counters on it.

POWER/TOUGHNESS
0/0

FLAVOR TEXT
Designed by George Fan

ILLUSTRATOR
Peter Mohrbacher

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN

RULINGS
  • 2017-11-17 A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
  • 2017-11-17 If you have fewer than X cards in your library, you reveal all of them.
  • 2017-11-17 Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.
  • 2017-11-17 If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.
  • 2017-11-17 If a card in a player's library has {X} in its mana cost, X is considered to be 0.
  • 2017-11-17 If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.
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