#289
Alberix, the Trade Planet Card BackAlberix, the Trade Planet Card Front
CT Min Price
CT Market Price
US Market Price
$0.65
TYPE
World Enchantment

ABILITY
Planet (When this permanent enters, exile the top five cards of your library as its resources.) Trade Routes — At the beginning of your precombat main phase, choose one — • Discard a card. If you do, put two of Alberix's resources into its owner's hand. • Exile the top card of your library as a resource.

ILLUSTRATOR
Thomas Ricci

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN

RULINGS
  • 2024-11-08 For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
  • 2024-11-08 Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
  • 2024-11-08 If two or more permanents have the world supertype, all of them are put into their owners’ graveyards except the one that has had the world supertype for the shortest amount of time. If there’s a tie for the shortest amount of time, all world permanents are put into graveyards.
  • 2024-11-08 Cards exiled as resources for Alberix are exiled face up.
  • 2024-11-08 Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
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